ISKEngine

Create a radiative transfer engine. Several engines are available,

  • HR, High Resolution our latest successive orders, spherical radiative transfer model. We recommend this model for most limb retrieval applications.

  • MC, Monte Carlo, a Monte-Carlo spherical radiative transfer model. Slow but accurate. Great for testing the accuracy of the successive orders models.

  • SO, Successive Orders, our first successive orders, spherical radiative transfer model. Still works and we still maintain the code but we have stopped developing new features.

  • OCC, Occultation, our first cut at an occultation engine. It is a faithfull reproduction of the optical depth model used in ACE-FTS data processing. Optimized for use with HITRAN in the IR.

Our goal has been to build a plug and play interface where the user can easily swap engines, atmospheres, cross-sections in their radiative transfer code without having to rewrite large amounts of code. In addition we have tried to keep the code fast so it can be used in operational scenarios. We think we have made great strides towards this goal but hope you can help us continue to improve the software.

The basic radiative transfer calculation is a relatively simple process,

  1. Choose and create the engine of choice with ISKEngine

  2. Create a description of the relevant atmospheric optical constituents with AddSpecies() and AddEmission()

  3. Describe the background atmosphere (usually P and T) with SetAtmosphericState()

  4. Describe the ground albedo with SetAlbedo()

  5. Specify if polarized calculations are required with SetPolarizationMode()

  6. Optional. Set and model specific options with SetProperty()

  7. Define lines of sight by specifying the location of the observer and the look direction with AddLineOfSight()

  8. Calculate the observed radiance with CalculateRadiance() or CalculateStokesVector()

Different engines are used for different radiative transfer problems but they all use the same interface:

import sasktranif.sasktranif as skif

engine  = skif.ISKEngine('HR')
class ISKEngine(name)

Constructor for the class.

Parameters:

name (str) –

The name of the engine to be created. The name must correspond to an installed engine,

Value

Description

'HR'

The high resolution, successive orders model. A fast, highly configurable model.

'MC'

The Monte Carlo spherical radiative transfer engine

'SO'

Old successive orders model. Still available but no longer upgraded

'OCC'

The occultation engine. A first cut at an occultation engine.

AddEmission

ISKEngine.AddEmission(species, emission) ok

Adds an emission object to the engine’s internal table of atmospheric optical properties. The emission objects are used to model light internally generated by the atmosphere, for example, photochemical, auroral and thermal emissions:

ok = engine.AddEmission( species, emission)
Parameters:
  • speciesid (CLIMATOLOGY_HANDLE) – The unique identification code of the emission object being added to the engine. The engine will use this identification to either add this emission object to its internal table or replace an existing entry.

  • emission (ISKEmission) – The emission object to be added to the engines internal table. Note that the engine will divide the emission objects isotropic radiance by the irradiance of the top-of-the atmosphere sun

  • ok (boolean) – The returned value. Evaluates to true if the call succeeds, false if it does not.

Returns:

Returns true if successful

AddLineOfSight

ISKEngine.AddLineOfSight(mjd, observer, lookvector) ok, losindex

Adds an observer’s location, time, and look vector to the list of rays stored in the engine. Radiance will be calculated along this ray, as well as all of the others previously defined, upon the next call to CalculateRadiance() and CalculateStokesVector():

ok,losindex = engine.AddLineOfSight( mjd, observer,lookvector);
Parameters:
  • mjd (double) – The time of the line-of-sight measurement. Most of the engines implicitly assume that all of the rays associated with a given calculation are approximately at the same time. The time of the measurement typically affects the position of the sun chosen to represent all of the rays and the time used for the number densities, pressures and temperatures extracted from climatologies. As a rule of thumb we note that the Sun, which has an angular diameter of 0.5°, moves 0.5° across the sky in 2 minutes, thus all measurements should occur within a 2 minute window for most of the engines.

  • observer (nxVector) – The location of the observer expressed as a 3 element array of X, Y, Z geographic distances from the centre of the Earth location in meters. The X and Y coordinates are in the equatorial plane and X is aligned with the Greenwich Meridian at 0° longitude. Y points to 90° longitude and Z is parallel to the spin axis of the Earth and points northward.

  • lookvector (nxVector) – The unit look vector of the ray away from observer expressed as a 3 element array of X, Y, Z. The geographic X, Y, Z directions are the same as for observer. Note that the engine makes the light flow towards the observer even though the look-vector is away from the observer.

  • ok (boolean) – The first element of the returned list. Evaluates to true if the call succeeds, false if it does not.

  • losindex (integer) – The second element of the returned list. Returns the numeric index of the line of sight as stored within the engine. This can be used to index the 2-D radiance array returned by CalculateRadiance() and CalculateStokesVector()

Returns:

A two element list [ok,losindex]

AddSpecies

ISKEngine.AddSpecies(species, climatology, opticalproperty) ok

Adds a species to the engine’s internal table of atmospheric optical properties. This table is used to fully describe the optical properties of the atmosphere. The engine uses the table as it executes radiative transfer calculations.

The method will add a new species to the internal table if an entry does not exist for that species but replaces existing entries that do exist. The new entries are used in the next call to CalculateRadiance. The method allows the caller to send an empty instance of ISKOpticalProperty in which case an existing entry must exist and only the climatology is replaced. This is convenient for updating species profiles from within retrieval code.

The calculation of atmospheric absorption, scattering or extinction by a specific atmospheric species requires knowledge about the cross-sections of the individual atoms/molecules/particles and knowledge about the number density of the atoms/molecules/particles. The opticalproperty parameter provides knowledge about the individual cross-sections while the climatology parameter provides knowledge about the number density:

ok = engine.AddSpecies( species, climatology, opticalproperty)        # Add new or replace existing entry. Updates both climatology and optical properties.
ok = engine.AddSpecies( species2, climatology, ISKOpticalProperty() ) # replace only the climatology of existing entry for species2
Parameters:
  • species (string) – The identification code of the species being defined. The engine will add this species to its internal optical properties table or it will overwrite an existing entry with the same identification code. The identification code must be supported by the climatology parameter and must return the species number density

  • climatology (ISKClimatology) – The climatology of the species being considered. This climatology should return the number density (cm-3) of the atoms/molecules/particles at a specific point in time and space when passed the species parameter. The cross-section returned by the opticalproperty parameter will be multiplied by this number density.

  • opticalproperty (ISKOpticalProperty) – The object used to calculate the cross-sections and optical properties of individual atoms/molecules/particles of the species being considered. Many atoms/molecules/particles have cross-sections that depend upon atmospheric state, e.g. pressure and temperature and this is controlled by a call to SetAtmosphericState.

  • ok (boolean) – The returned value. Evaluates to true if the call succeeds, false if it does not.

Returns:

returns true if successful

GetWeightingFunctions

ISKEngine.GetWeightingFunctions()

Returns the 3-D weighting functions for the current wavelength, lines of sight and volume. The HR engine is the only engine that currently supports the feature:

ok,wf = engine.GetWeightingFunctions()
Parameters:

wf (array) –

The wf object s returned as a three dimensional numpy.ndarray with dimensions corresponding to [wavelength, line of sight, volume],

\[\texttt{wf[i, j, k]} = \frac{\partial I(\lambda_i, \text{LOS}_j)}{\partial x_k},\]

and has units of [radiance/cm^{-3}]. In our example, the quantity \(x_k\) is the ozone number density over a finite volume. Since we set calcwf = 2 the finite volumes are uniform spherical shells spaced 1 km apart evenly from 0.5 km to 99.5 km. Therefore, the quantity wf[i, j, 10] can be thought of as the derivative of the radiance (for wavelength i and line of sight j) with respect to changing ozone number density in the 10.5 km shell.

Returns:

status ok and parameter wf are returned as a tuple.

SetAlbedo

ISKEngine.SetAlbedo(albedo) ok

Sets the albedo of the ground or minimum height considered in the model. The albedo is implemented as the ratio of upward flux to downward flux and is normally assumed to be Lambertian. The current interface uses the same albedo for all wavelengths:

ok = engine.SetAlbedo ( albedo );
Parameters:
  • albedo (double) – The ground albedo used in subsequent radiative transfer calculations. The value will be typically a number between 0 and 1. Most engines can handle albedos greater than 1 but may not properly handle negative albedos as many engines truncate negative intermediate radiances to zero.

  • ok (bool) – Returns true if successful

Returns:

True if successful

SetAtmosphericState

ISKEngine.SetAtmosphericState(climatology) ok

Sets the climatology used to calculate background atmospheric state at all locations in the atmosphere. The atmospheric state is used by the optical properties in the engine (see ~ISKEngine.AddSpecies) to calculate as-needed atmospheric state parameters such as pressure and temperature. The atmospheric state climatology will typically support pressure and temperature as a minimum although it may have to support other parameters depending upon the needs of the individual optical properties. The user is responsible for ensuring the atmospheric state used by the engine is appropriate for the optical properties used:

ok = engine.SetAtmosphericState( climatology )
Parameters:
  • climatology (ISKClimatology) – The climatology that will be used for background atmospheric state in subsequent calls to ~ISKEngine.CalculateRadiance and ~ISKEngine.CalculateStokesVector

  • ok (bool) – Returns true if successful

Returns:

True if successful

SetPolarizationMode

ISKEngine.SetPolarizationMode(mode) ok

Sets the polarization mode used by the engines.The HR and MC engines can perform polarized or scalar calculations. The SO and OCC engines only support scalar calculations.

Note that if polarized calculations are requested they will be performed even if the user requests scalar radiances by calling CalculateRadiance(). Similarly, if scalar calculations are requested they will be performed even if the user requests full Stokes vectors by calling CalculateStokesVectors():

ok = engine.SetPolarizationMode(mode)
Parameters:

mode (integer) –

Set the polarization mode used in subsequent calls to CalculateRadiance() or CalculateStokesVector(). There are several values for the polarization mode used inside various engines which are outlined in the table below,

Value

Polarization

Type

Engine Support

Description

0

none

All

Scalar calculations. Default value

1

pseudopol1

MC, HR

Polarization to 1st order scatter

2

pseudopol2

MC, HR

Polarization to 2nd order scatter

3

pseudopol3

MC, HR

Polarization to 3rd order scatter

4

pseudopol3c

MC, HR

Polarization to 3rd order scatter. C method.

5

pseudopol4c

MC, HR

Polarization to 4th order scatter. C method

6

pseudopol4d

MC, HR

Polarization to 4th order scatter. D method

99

fullpol

MC

Full polarization. NOT YET IMPLEMENTED

SetWavelengths

ISKEngine.SetWavelengths(wavelengths)

Sets the wavelengths for subsequent radiative transfer calculations. The next call to CalculateStokesVector() will calculate radiance along each line of sight for each of the wavelengths. The wavelengths replace any wavelengths defined in earlier calls:

ok = engine.SetWavelengths( wavelengths )
Parameters:
  • wavelenarray (array) – An array of wavelengths expressed in nanometers. Radiance will be calculated at all of these wavelengths for each line of sight.

  • ok (bool) – Returns true if successful

Returns:

True if successful

CalculateRadiance

ISKEngine.CalculateRadiance() [ok, radiance]

Calculates the scalar radiance for each ray defined by each previous call to AddLineOfSight() and for each wavelength defined by the last call to ISKEngineSetWavelengths(). Note that the engine may use a polarized radiative transfer model even though a scalar radiance depending upon the value of SetPolarizationMode(). The radiance returned assumes that the top-of-the-atmosphere solar irradiance is 1.0 at all wavelengths. The engine returns the radiance to the user as a 2-D matrix of doubles:

ok,radiance = engine.CalculateRadiance()
Parameters:
  • ok (boolean) – The first element of the returned list. Evaluates to true if the call succeeds, false if it does not.

  • radiance (matrix) – The second element of the returned list. Returns the scalar radiance as 2-D matrix of doubles (wavelengths, lines-of-sight). Note that the occultation engine returns optical depth rather than radiance.

Returns:

A two element list [ok,radiance]

CalculateStokesVector

ISKEngine.CalculateStokesVector() [ok, stokes]

Calculates the vector radiance for each ray defined by each previous call to AddLineOfSight and for each wavelength defined by the last call to SetWavelengths. Note that the engine may (or may not) use a scalar model internally even though a vector radiance is returned. The calculation may take substantial time. The radiance is calculated assuming that the top-of-the-atmosphere solar irradiance is 1.0 at all wavelengths. The engine returns the radiance to the user as a 2-D matrix of ISKStokesVector objects:

ok,stokes = engine.CalculateStokesVector()
Parameters:
  • ok (boolean) – The first element of the returned list. Evaluates to true if the call succeeds, false if it does not.

  • stokes (matrix) – The second element of the returned list. Returns the scalar radiance as 2-D matrix of ISKStokesVector (wavelengths, lines-of-sight).

Returns:

A two element list [ok,stokes]

IsValidObject

ISKEngine.IsValidObject()

Checks to see if the underlying C++ engine is properly created. The function is primarily intended for internal usage:

ok = engine.IsValidObject()
Parameters:

ok (boolean) – Returns true if the call succeeds, false if it does not.

Returns:

returns true if successful

SetProperty

ISKEngine.SetProperty(args)

Sets a property

GetProperty

ISKEngine.GetProperty(args)

Fetches a property